Subject: Fimbul Dor-Mak Cuchleidich Wed Apr 16, 2014 4:00 am
-NOTE: There is no active lore on Eurisko yet, but I've had this idea in my head for far too long, and I don't want it to go to waste. I can work on changing it and making it work as I go, but for now, I just want to set the idea in stone so it is there for me to draw on. Everything superficial is up for edit, as the base character is what's important.
Fimbul, Born of Autumn. Heir to Cuchleidch Clan. Fimbul Dor-Mak Cuchleidich
Listen in highest quality.
Fimbul Dor-Mak Cuchleidich wrote:
“Of the outside world I have known only fear. Someday I want the outside world to know fear of me.”
Age: 17 Gender: Male Race: Eurisko Human D&D Alignment: Chaotic Neutral Marital Status: Single Philosophy: Traditional Eurisko Mythos.
Aesthetic Details Skin Tone: Fair Skin Eye Color: A strong emerald color. Hair Color: A jet black color. Hair Length: Very long ponytail down to the thighs, braids in many places. When in intense situations, braids knotted together to keep hair behind head. Facial Hair: No facial hair. Weight: 111-128 lbs Height: 5'9" Build: Skinny due to poor nutrition.
Socio-economic Details Nationality: Eurisko Birthplace: The ceremonial circle of Cuchleidich Clan. Occupation: Shaman. Economic Standing: Low Class, Subsisting. Economic Variability: Hunting, Luck, and Crime of Necessity.
“Men of closed huts, wood and stone, what do they know of beauty? To hear the song of wood, to hear the voice of rain?”
Character Traits
Rough Attributes:
Physique: His Physical Capabilities. <3/10> -Of slight physical build due to malnutrition (to change through RP +2)
Intelligence: His Mental Capabilities. <4/10> -There is an intelligence within this active hunting wildsman.
Attunement: His Magical Affinity and Aptitude: <6/10> The heir to the seat of Shaman Chief is well placed.
Willpower: His Spiritual Capability and inner strength. <5/10> -This huntsman is sensitive, and knows fear well; due to this, he also knows bravery.
Cunning: Craftiness and Quick Thinking <5/10> -A quick thinking hunter is a well fed hunter..
Guile: Sleuthiness and Rogue-like nature. <3-10> -Physical stealth is the mark of the hunter, treachery is the mark of settled men..
Virtues:
Agility and Dexterity-Swift is the hunter, able to close an approach silently. Unyielding in his pursuit, watchful, creative, and thorough.
Survival and Hunting-Instructed and trained before even his bladesmanship, and growing simultaneously, he has considerable skill at the forge.
Magic and Herbalore-The power of the waters and skies are more than words to Fimbul, they are evident.
Youth-What detriments Fimbul faces now, may be improved as he grows older
Flaws:
Noncombative and Farsighted-Fimbul knows little of the physical fight, having done all his practice with a bow, he would be largely unable to defend himself up close.
Gullible and Estranged-Fimbul's ways are not those of settled men, he attempts to avoid attention and exploitation, but such is a difficult path.
Foolish and Passionate-Age and self-imposed duty have made Fimbul's may drive Fimbul's actions to be more grandiose than they should be.
Susceptible to Sorcery-A mage is an attractor to magical power, such things take their tolls, whether passive forces, or malign ones.
Fimbul Dor-Mak Cuchleidich wrote:
“We are like fish in a great ocean, unaware of the great forces around us. All we know is the beauty of what they bring, and the power behind it.”
Physical Description
Fimbul Dor-Mak Cuchleidich is a young man taking in the sharp features of the unsettled people. He stands at a height of roughly five feet nine inches, with lean muscle formed by life in wild lands, and hunting therein. Fimbul’s shoulders sit nicely above his long limbs. His angular features constitute a pleasant facial structure set with a full chin, sharp nose, large proportionate eyes, along with subtle shapings of a feline face. He has no facial hair to show, only slight eyebrows, and not a hair otherwise save sideburns.
Atop his head is a huge head of long jet black hair, straight and kept in a ponytail, with so much hair that it is bound multiple times behind his head whilst keeping many small braids about it. Great emerald jewels are his eyes, peering deep into the woods, studying its pageant. He has no scars, but a number of tattoos. Markings running up his limbs, over his abdomen, and a slight one upon his jawline. Fimbul is very clean, very hygienic, with all of his teeth still in place. There's a sharpness in his expressions, made by their own shape and how they play together, narrow eyebrows and panther's shape, and his voice though is strong for its middle pitch.
Fimbul Dor-Mak Cuchleidich wrote:
“I miss the clan songs once sung, for none here know the group mind shared. Each acts as a part of the whole, a pack, a survival trait that these men have lost.”
History
The lands of Eurisko are wild, much like the Savage Lands themselves, but these lands are bound by strong keepers, people of the wild who live their lives far from the other kingdoms of men. The wilds are a world in which nature employs its rules without obstruction, without objection, without consequence. Their world is a vibrant one, always beautiful, always threatening; a dance true to life itself. To this world a young man would be born by a particular family under the canopies of their towering trees.
The young man would be named Fimbul by his father, a child of autumn, with a community of extended family and comrades that would treasure him dearly. He was son to the leader of this community, whose translated name would be Cuchleidch Clan. Fimbul's father had many sons, as well as daughters, and took an interest in each of them. He would teach them all he knew of the world and how they may thrive within it.
His time with Fimbul was well spent, for Fimbul was a clever boy, though sensitive. He took well to his lessons and felt proud when he sat at his father's knee answering riddles, or standing at his side learning the bow. He did not feel so bad that his father spared him the lessons of fighting, for what his siblings and half siblings had over him, he had his own strengths. When he grew older, this furthered still.
It was a good-omen night before the vivid dreams of young Fimbul sparked within him a power he did not know, wherein he lifted himself into the air whilst he slept along with his cushions. His father had little idea what to be done, as their community had not a youngling with any true potential in generations, even their greatest recent magi were little more than slight geomancers. Old wise men to the clan attempted to ward Fimbul against disaster, giving him ancient past down advice, along with words of caution. They did not fear this new power, for a powerful magister meant someone with a powerful connection to the powers of their world; revered were they, and Fimbul felt the awkwardness of a celebrity status from this point onward.
Unfortunately, while his father would do what he could to attempt to train his son as best he thought he could, it would be for naught. After a year had past with Fimbul now barely able to consciously manifest even the most basic shred of magical power, tragedy struck. An adder caught Fimbul's father after one of his siblings fell into a snake pit, and the great warrior fought all of them away from his offspring, and all but one from himself. Though he returned soon to their home, the second moon since the bite was rising as he arrived, and hopes for his outcome were grim. He called each of his children to him, as well as his wife, and the rest of his family. This was a long process, and many people were called, but Fimbul was able to see his father. The great man was weary from the venom and the pain it caused, but he stared his fate in the eye with an expressionless face. He wished his son well in this life, and gave him the blessing any true father would give their child, the welcoming gift that he would watch on from the next life.
The announcement of the chief's passing was a grim day, with a somberness taking all and drawing both darkness and solitude from the peoples of Cuchleidich clan. Whilst many were in mourning, Fimbul one of them, the grimness only continued. A group of persons stormed into the dwelling that Fimbul kept, helmed by his oldest sibling, a vicious step-brother. He was to be cast out, believed dead, or made dead if any trouble was given; this brother wanted his father's place by right of birth, and would not have any younger out-strip him of that right. Out of fear and sadness, Fimbul complied.
He was disguised and carried far from his home, through the wilds he had walked many times, and believed to walk his final time. He did not entirely trust his captor, but too frightened was he to resist. They walked the entire day, and abandoned him on hallowed ground, then told him never to return before leaving brusquely.
Fimbul considered his options, left for dead with little but what he could carry; his bow, his clothes, and himself. He was certain that this was death for him, and that he must face it as his father had.
But he did not die.
He found game and continued to wander further from the wilds that were once his home. He was blessed with fortunate weather and fortunate pathing, for he was able to tend to himself and continue with easy shelter in the late spring months. Onwards and onwards he walked, moving up the unseen trails going between mountains and further on than his legs ever thought to go from the place that gave him life. It was nearly a month, the beginning of summer, when the mountains past behind him and before him were open fields and the first time he ever saw a stone hut that reached for the sun. Curious, he set into Pelonne, the first city he found, and was met by harsh adversity even entering. An outlying settlement ran him away for his backwards appearance and inability to speak the language that they did. He ran east until he found a camp of travellers more accepting, traders out of Aldinor, who invited the dirty boy to their camp.
He was welcomed there for his hunting skills, and he was slowly taught the language of the men, and of the world beyond. He made fast friends with them, and enjoyed the company of their outing, accompanying them all the way back to their headquarters in Essel. He was given garb to wear over his own (which he refused to part with despite the suggestion), and allowed into the city. He found it harsh when everyone lived alone, and staying with another was 'imposing'. This new world was interesting, but it was also strange and victimizing. He found another trading outfit from these men bound for Estavyr, a place he had heard was not much far from his home or the wildlands, and persons were always needed there to deal with problems that normal people didn't have.
Such as it was, he made his way, learning of his new world, and pining for the old one he had lost. He was still the same boy, but he was given motivation, to see the wilds again, to perhaps one day reclaim his lost world.
Fimbul Dor-Mak Cuchleidich wrote:
"When I dream, strong are the beautiful dreams of the world and good days therein. Strong too are the nightmares that hound me, of tragedy and dark power.”
Eurisko Bearculler-A beautiful bow of wildsman fashion, ornamented with swirling designs on sturdy wood. It is a long bow of considerable size, and also recurved, requiring a great strength and precision to wield.
Eurisko Honor Knife-This knife bears no guard, and a wide blade. It is designed for the skinning of animals quickly and carefully; however, it may skin a live animal as well as a dead one.
Armor:
Eurisko Hidedressing-Hides treated and painted ceremonially provide a fair defense from the elements and defining style whilst also being remarkably unencumbering.
Canvas Wrapping-A great oversized cloak wrapped over the body to provide warmth and anonymity. It conceals his hair and face behind a hood, his body behind its folds, and manages to keep him relatively blended in with his surroundings.
Misc:
Ceremonial Pestle Adze-A well made device intended for breaking up small piece of wood, hacking at brush, grinding and smashing plant and animal parts, and other such intents. It is painted with many designs and markings.
Fimbul Dor-Mak Cuchleidich wrote:
"So much gold, a man may make a statue for the three of its best hunters. But why so is the gold more valuable than wood, or the song?”
Dreamwater-A slight concoction that eases the sleep of the imbiber when a concentrated flask is made; with its normal ingredients, its very weak and practically impossible to overconcentrate.
Sparrowshadow-A channeled spell that allows the user to summon a familiar in the shape of an ethereal bird that will survey the area and report its findings back to the host. The casting emits a low humming noise. The host cannot move or speak during the casting, the familiar cannot participate in combat, the familiar cannot interact with other living/unliving beings, and it communicates at point blank after it returns to the caster. The familiar is normally detectable by humanoids and creatures particularly strong with magic. To most beasts it appears as a normal bird.
Fimbul's father, a great man, whose likeness Fimbul will likely take.
Last edited by Dominator046 on Tue Apr 22, 2014 12:25 pm; edited 2 times in total (Reason for editing : Fixed the Mislabeled Inventory Items)
Visually, it's very appealing, with a good themesong and plenty of pictures and fancy quotes. But despite all of the tiny details, like "Economic Variability," this page is still rather vague. I only know he's a hunter, that he doesn't cut his hair (at least not very often), he was close to his family and taught a sort of shamanistic view of the world (in preparation for being "Chief Shaman," whatever that is). You did say you needed some information on Eurisko, and I agree. This page could really benefit from some more insight into his personal life and unique culture. Put these facts and details together into something resembling a biography, and you could have a solid character. The only question would be what he's doing in Estavyr...
I agree with you, looking over the page, I see the general vagueness of what you mention. One part was my fear of writing an intricate backstory and missing the mark, but since i've already done this in my head, no reason not to write this. Another reason why I didn't include it is because usually I go either for a personality or a history, as to allow some question about the character to be answered in roleplay. The personality doesn't really help this character, so once I'm out of school, I will attempt to rewrite the personality as a backstory.
Sorry, Dom. Eurisko is coming together I promise! I'll revisit this page once I finish the lore and then we can make whatever necessary changes and hopefully put this guy through ASAP.
I know it's been a WIP for ages now but I'm juggling a lot of things ATM, so please bear with me.
The biography really seals the deal for me. Nice work, but like Zaku said, you'll have to be patient and wait for Krug to fix his PC and get that lore posted. As it is, none of us are really sure what a character from Eurisko is supposed to look like.
The biography really seals the deal for me. Nice work, but like Zaku said, you'll have to be patient and wait for Krug to fix his PC and get that lore posted. As it is, none of us are really sure what a character from Eurisko is supposed to look like.
Eurisko is actually my deal, but as of right now it's mainly I haven't had time between trying to fix server things and getting caught up IRL.
The biography really seals the deal for me. Nice work, but like Zaku said, you'll have to be patient and wait for Krug to fix his PC and get that lore posted. As it is, none of us are really sure what a character from Eurisko is supposed to look like.
Eurisko is actually my deal, but as of right now it's mainly I haven't had time between trying to fix server things and getting caught up IRL.
Understood completely, this page will be here whenever the time has come. That's the whole reason I set it firmly to a page, instead of letting it wither in my head. = )